{"id":2,"date":"2018-08-20T18:21:00","date_gmt":"2018-08-20T21:21:00","guid":{"rendered":"https:\/\/exatas.ufpr.br\/onereal\/?page_id=2"},"modified":"2020-05-22T16:27:45","modified_gmt":"2020-05-22T19:27:45","slug":"publicacoes","status":"publish","type":"page","link":"https:\/\/exatas.ufpr.br\/onereal\/publicacoes\/","title":{"rendered":"Publica\u00e7\u00f5es"},"content":{"rendered":"<h3>Publica\u00e7\u00f5es em eventos e revistas<\/h3>\n<div class=\"boxk\"><a href=\"https:\/\/exatas.ufpr.br\/onereal\/wp-content\/uploads\/sites\/32\/2018\/08\/CSEDU_2020_35.pdf\" target=\"_blank\">de Geus, K., Be\u00ea, R., Corr\u00eaa, V., Santos, R., Faria, A., Sato, E., Swinka-Filho, V., Miquelin, A., Scheer, S., Siqueira, P., Godoi, W., Rosendo, M., Gruber, Y. Immersive Serious Game-style Virtual Environment for Training in Electrical Live Line Maintenance Activities. In: 12th International Conference on Computer Supported Education, 2020, Prague. Proceedings of the 12th International Conference on Computer Supported Education. Set\u00fabal: SciTePress, 2020. v. 1. p. 42-53.<\/a><\/div>\n<div class=\"boxl\"><a href=\"https:\/\/exatas.ufpr.br\/onereal\/wp-content\/uploads\/sites\/32\/2018\/08\/Using-Game-Engines.pdf\" target=\"_blank\">Gruber, Y. A., Rosendo, M., Casemiro, U. G., de Geus, K., &amp; Bee, R. T. Using Game Engines in Lightning Shielding: The Application of the Rolling Spheres Method on Virtual As-Built Power Substations. International Journal of Electrical and Computer Engineering, V. 12, N. 3, 2018<\/a><\/div>\n<div class=\"boxk\"><a href=\"https:\/\/exatas.ufpr.br\/onereal\/wp-content\/uploads\/sites\/32\/2018\/08\/ESOCITE2018_Ricardo.pdf\" target=\"_blank\">Santos, R. C. R., Mancia, L., Geus, K., Miquelin, A., Ribeiro Junior, S., Scheer, S. Serious games as a means of humanizing learning technologies. In: XII Jornadas Latinoamericanas de Estudios Sociales de la ciencia y la Tecnolog\u00eda, 2018, Santiago. Anais do ESOCITE &#8211; XII Jornadas Latinoamericanas de Estudios Sociales de la ciencia y la Tecnolog\u00eda. Santiago, Chile, 2018.<\/a><\/div>\n<div class=\"boxl\"><a href=\"\/degraf_paulo\/wp-content\/uploads\/sites\/4\/2014\/09\/188251.pdf\" target=\"_blank\">Spak, D. K. T. ; Godoi, W. C. ; Santos, R. C. R. ; Faria, A. ; Siqueira, P. H. ; Rosendo, M. ; Gruber, Y. A. ; Geus, K. . Artificial neural networks as a technique for risk assessment of training critical activities by means of a virtual environment. In: XVII SBGames, 2018, Foz do Igua\u00e7u. Proceedings of SBGames 2018. Foz do Igua\u00e7u: SBGames, 2018. v. 1. p. 623-626.<\/a><\/div>\n<div class=\"boxk\"><a href=\"https:\/\/exatas.ufpr.br\/onereal\/wp-content\/uploads\/sites\/32\/2018\/08\/faria_geus_siqueira_godoi_2017_RedesNeuraisAplicadas\u00e0Classifica\u00e7\u00e3odePerformanceemJogos-Digitais.pdf\" target=\"_blank\">Faria, A. P., Siqueira, P. H., Godoi, W. C., Geus, K. Redes Neurais Aplicadas \u00e0 Classifica\u00e7\u00e3o de Performance em Jogos Digitais. In: II Simp\u00f3sio de M\u00e9todos Num\u00e9ricos em Engenharia, 2017, Curitiba. Anais do II Simp\u00f3sio de M\u00e9todos Num\u00e9ricos em Engenharia. Curitiba: UFPR \/ Setor de Tecnologia, 2017. p. 489-490.<\/a><\/div>\n<div class=\"boxl\"><a href=\"https:\/\/exatas.ufpr.br\/onereal\/wp-content\/uploads\/sites\/32\/2018\/08\/Ricardo-SBGames-v3.pdf\" target=\"_blank\">Santos, R. C. R., Geus, K., Scheer, S., Miquelin, A., Ribeiro Junior, S., Godoi, W. C. On Player Motivation and the Appeal of Games: An Exploration of Player Motivation. In: SBGames, 2017, Curitiba. Proceedings of SBGames, 2017. p. 331-334.<\/a><\/div>\n<div class=\"boxk\"><a href=\"https:\/\/exatas.ufpr.br\/onereal\/wp-content\/uploads\/sites\/32\/2018\/08\/faria_geus_santos_2016_TreinamentoDeAtividadesCriticasAmbientesVirtuais3d.pdf\" target=\"_blank\">Faria, A. P., Santos, R. C. R., Geus, K. Treinamento de atividades cr\u00edticas em Ambientes Virtuais 3D. In: XLIV Congresso Brasileiro de Educa\u00e7\u00e3o em Engenharia, 2016, Natal. Anais do XLIV Congresso Brasileiro de Educa\u00e7\u00e3o em Engenharia &#8211; XLIV COBENGE, 2016.<\/a><\/div>\n<div class=\"boxl\"><a href=\"https:\/\/exatas.ufpr.br\/onereal\/wp-content\/uploads\/sites\/32\/2018\/08\/SMNC2015_Ricardo.pdf\" target=\"_blank\">Santos, R. C. R. Explora\u00e7\u00e3o das bases te\u00f3ricas de Design de Jogos em aplica\u00e7\u00f5es voltadas ao aprendizado. In: V Simp\u00f3sio de M\u00e9todos Num\u00e9ricos Computacionais, 2015, Curitiba. Anais do V Simp\u00f3sio de M\u00e9todos Num\u00e9ricos Computacionais. Curitiba: UFPR \/ Setor de Tecnologia, 2015.<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Publica\u00e7\u00f5es em eventos e revistas de Geus, K., Be\u00ea, R., Corr\u00eaa, V., Santos, R., Faria, A., Sato, E., Swinka-Filho, V., Miquelin, A., Scheer, S., Siqueira, P., Godoi, W., Rosendo, M., Gruber, Y. Immersive Serious Game-style Virtual Environment for Training in&hellip; <\/p>\n","protected":false},"author":3986,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-2","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/exatas.ufpr.br\/onereal\/wp-json\/wp\/v2\/pages\/2","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/exatas.ufpr.br\/onereal\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/exatas.ufpr.br\/onereal\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/exatas.ufpr.br\/onereal\/wp-json\/wp\/v2\/users\/3986"}],"replies":[{"embeddable":true,"href":"https:\/\/exatas.ufpr.br\/onereal\/wp-json\/wp\/v2\/comments?post=2"}],"version-history":[{"count":17,"href":"https:\/\/exatas.ufpr.br\/onereal\/wp-json\/wp\/v2\/pages\/2\/revisions"}],"predecessor-version":[{"id":331,"href":"https:\/\/exatas.ufpr.br\/onereal\/wp-json\/wp\/v2\/pages\/2\/revisions\/331"}],"wp:attachment":[{"href":"https:\/\/exatas.ufpr.br\/onereal\/wp-json\/wp\/v2\/media?parent=2"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}