Publicações em eventos e revistas
de Geus, K., Beê, R., Corrêa, V., Santos, R., Faria, A., Sato, E., Swinka-Filho, V., Miquelin, A., Scheer, S., Siqueira, P., Godoi, W., Rosendo, M., Gruber, Y. Immersive Serious Game-style Virtual Environment for Training in Electrical Live Line Maintenance Activities. In: 12th International Conference on Computer Supported Education, 2020, Prague. Proceedings of the 12th International Conference on Computer Supported Education. Setúbal: SciTePress, 2020. v. 1. p. 42-53.
Gruber, Y. A., Rosendo, M., Casemiro, U. G., de Geus, K., & Bee, R. T. Using Game Engines in Lightning Shielding: The Application of the Rolling Spheres Method on Virtual As-Built Power Substations. International Journal of Electrical and Computer Engineering, V. 12, N. 3, 2018
Santos, R. C. R., Mancia, L., Geus, K., Miquelin, A., Ribeiro Junior, S., Scheer, S. Serious games as a means of humanizing learning technologies. In: XII Jornadas Latinoamericanas de Estudios Sociales de la ciencia y la Tecnología, 2018, Santiago. Anais do ESOCITE – XII Jornadas Latinoamericanas de Estudios Sociales de la ciencia y la Tecnología. Santiago, Chile, 2018.
Spak, D. K. T. ; Godoi, W. C. ; Santos, R. C. R. ; Faria, A. ; Siqueira, P. H. ; Rosendo, M. ; Gruber, Y. A. ; Geus, K. . Artificial neural networks as a technique for risk assessment of training critical activities by means of a virtual environment. In: XVII SBGames, 2018, Foz do Iguaçu. Proceedings of SBGames 2018. Foz do Iguaçu: SBGames, 2018. v. 1. p. 623-626.
Faria, A. P., Siqueira, P. H., Godoi, W. C., Geus, K. Redes Neurais Aplicadas à Classificação de Performance em Jogos Digitais. In: II Simpósio de Métodos Numéricos em Engenharia, 2017, Curitiba. Anais do II Simpósio de Métodos Numéricos em Engenharia. Curitiba: UFPR / Setor de Tecnologia, 2017. p. 489-490.
Santos, R. C. R., Geus, K., Scheer, S., Miquelin, A., Ribeiro Junior, S., Godoi, W. C. On Player Motivation and the Appeal of Games: An Exploration of Player Motivation. In: SBGames, 2017, Curitiba. Proceedings of SBGames, 2017. p. 331-334.